Did some autoscroll stuff but will probably shelve that for now..?

This commit is contained in:
breadone 2024-06-23 20:32:51 +12:00
parent 9cf6674de8
commit a42bf2b051
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3 changed files with 76 additions and 29 deletions

View File

@ -1,16 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>aps-environment</key>
<string>development</string>
<key>com.apple.developer.icloud-container-identifiers</key>
<array>
<string>iCloud.xyz.breadone.oncue</string>
</array>
<key>com.apple.developer.icloud-services</key>
<array>
<string>CloudKit</string>
</array>
</dict>
<dict/>
</plist>

View File

@ -20,6 +20,11 @@ struct TeleprompterView: View {
.font(.system(size: textSize))
.padding(.horizontal, horizPadding)
}
// AutoScrollView {
// Text(project.script)
// .font(.system(size: textSize))
// .padding(.horizontal, horizPadding)
// }
.toolbar {
ToolbarItem(placement: .topBarTrailing) {
Menu { overflowMenu } label: {

View File

@ -8,34 +8,87 @@
import SwiftUI
import SwiftData
//struct AutoScrollView<Content: View>: View {
// let content: Content
// var scrollSpeed: Double = 15.0
//
// @State private var offset: Double = 0.0
//
// init(scrollSpeed: Double = 0, @ViewBuilder _ content: () -> Content) {
// self.content = content()
// self.scrollSpeed = scrollSpeed
// }
//
// var body: some View {
// ScrollView {
// content
// .offset(y: offset)
// }
// }
//
// func startScrolling() {
//
// }
//
// func stopScrolling() {
//
// }
//
// mutating func setScrollSpeed(_ speed: Double) {
// self.scrollSpeed = speed
// }
//}
struct AutoScrollView<Content: View>: View {
@State private var scrollOffset: CGFloat = 0
@State private var timer: Timer? = nil
let content: Content
var scrollSpeed: Double = 15.0
var scrollSpeed: CGFloat = 0.5 // Adjust this value to control the scroll speed
@State private var offset: Double = 0.0
init(scrollSpeed: Double = 0, @ViewBuilder _ content: () -> Content) {
init(scrollSpeed: Double = 0.7, @ViewBuilder _ content: () -> Content) {
self.content = content()
self.scrollSpeed = scrollSpeed
}
var body: some View {
ScrollView {
content
.offset(y: offset)
VStack {
content
.padding()
.background(GeometryReader { geo in
Color.clear.onAppear {
// Calculate the height of the content
let contentHeight = geo.size.height
startTimer(contentHeight: contentHeight)
}
})
.offset(y: -scrollOffset)
}
}
.onDisappear {
stopTimer()
}
}
func startScrolling() {
private func startTimer(contentHeight: CGFloat) {
timer?.invalidate() // Invalidate any existing timer
timer = Timer.scheduledTimer(withTimeInterval: 0.01, repeats: true) { _ in
// Update the scroll offset
withAnimation {
scrollOffset += scrollSpeed
}
// Reset scroll offset when it reaches the end
if scrollOffset >= contentHeight {
scrollOffset = 0
}
}
}
func stopScrolling() {
}
mutating func setScrollSpeed(_ speed: Double) {
self.scrollSpeed = speed
private func stopTimer() {
timer?.invalidate()
timer = nil
}
}