june
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eebda096bf
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more work ig
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2025-02-15 00:03:05 +13:00 |
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pradyun
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9795b38e9e
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engine: added method to close level from within
removed collision detection for now
bird no longer rotates indefinitely when falling
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2023-09-16 15:11:27 +12:00 |
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pradyun
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1c39d3bba0
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refactor to strut and single file
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2023-09-15 11:04:35 +12:00 |
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pradyun
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bf849afea6
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everythings laid out on the floor but oh its working
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2023-09-15 09:36:35 +12:00 |
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pradyun
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6fc3def7a0
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starting doing this :3
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2023-09-15 01:04:00 +12:00 |
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pradyun
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e5e5342a6c
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made sprite copy not silly
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2023-09-14 11:01:28 +12:00 |
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pradyun
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6b89a9ec67
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thingsies
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2023-03-17 12:38:16 +13:00 |
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pradyun
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d5562e7ef0
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trying to implement hitboxes
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2023-03-13 09:42:18 +13:00 |
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pradyun
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6c7e5ab425
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Basic collision detection implemented
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2023-03-12 12:16:55 +13:00 |
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breadone
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36e6fa79ff
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FINALLLYYYY got pipe spacing horiz and vert right
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2023-03-11 20:06:26 +13:00 |
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pradyun
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ace966491b
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pipe heights are awful
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2023-03-11 19:39:21 +13:00 |
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pradyun
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cb1846c80a
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Sets of pipes generate but its horrifying
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2023-03-11 18:39:31 +13:00 |
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breadone
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a3dc058f99
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the one pipe now moves independantly
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2023-03-11 17:41:33 +13:00 |
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breadone
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9ccb5007af
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there is a PIPE and it MOVES
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2023-03-11 16:56:28 +13:00 |
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breadone
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d9628233ce
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Migrated to C++ (phew)
Made sprite class
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2023-03-11 16:33:16 +13:00 |
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