Migrated to C++ (phew)
Made sprite class
This commit is contained in:
parent
c9056466a8
commit
d9628233ce
56
source/Sprite.cpp
Normal file
56
source/Sprite.cpp
Normal file
@ -0,0 +1,56 @@
|
||||
#include "Sprite.h"
|
||||
|
||||
Sprite::Sprite() {
|
||||
// C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f);
|
||||
// C2D_SpriteSetPos(&this->spr, 400/2, 240/2);
|
||||
this->x = 200; this->y = 120; this->spr = new C2D_Sprite;
|
||||
}
|
||||
|
||||
Sprite::Sprite(C2D_Sprite* spr, float x, float y) {
|
||||
this->x = x; this->y = y; this->spr = spr;
|
||||
|
||||
C2D_SpriteSetCenter(this->spr, 0.5f, 0.5f);
|
||||
C2D_SpriteSetPos(this->spr, x, y);
|
||||
}
|
||||
|
||||
void Sprite::setPosition(float x, float y) {
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
|
||||
C2D_SpriteSetPos(this->spr, x, y);
|
||||
}
|
||||
|
||||
void Sprite::move(float dx, float dy) {
|
||||
if (this->x >= 400 || this->x < 1 || this->y >= 240 || this->x < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
this->x += dx;
|
||||
this->y += dy;
|
||||
|
||||
C2D_SpriteSetPos(this->spr, this->x, this->y);
|
||||
}
|
||||
|
||||
void Sprite::setCenter(float x, float y) {
|
||||
C2D_SpriteSetCenter(this->spr, x, y);
|
||||
}
|
||||
|
||||
void Sprite::draw() {
|
||||
C2D_DrawSprite(this->spr);
|
||||
}
|
||||
|
||||
float Sprite::getPosX() {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
float Sprite::getPosY() {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
C2D_Sprite* Sprite::getSpr() {
|
||||
return this->spr;
|
||||
}
|
||||
|
||||
void Sprite::setSpr(C2D_Sprite* newSpr) {
|
||||
this->spr = newSpr;
|
||||
}
|
36
source/Sprite.h
Normal file
36
source/Sprite.h
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef SPRITE_H
|
||||
#define SPRITE_H
|
||||
|
||||
#include <citro2d.h>
|
||||
|
||||
class Sprite {
|
||||
public:
|
||||
Sprite();
|
||||
|
||||
Sprite(C2D_Sprite* spr, float x, float y);
|
||||
|
||||
void setPosition(float x, float y);
|
||||
|
||||
void move(float dx, float dy);
|
||||
|
||||
void setCenter(float x, float y);
|
||||
|
||||
void draw();
|
||||
|
||||
float getPosX();
|
||||
|
||||
float getPosY();
|
||||
|
||||
C2D_Sprite* getSpr();
|
||||
|
||||
void setSpr(C2D_Sprite* newSpr);
|
||||
|
||||
C2D_Sprite* spr;
|
||||
|
||||
private:
|
||||
float x, y;
|
||||
};
|
||||
|
||||
#endif
|
@ -6,28 +6,20 @@
|
||||
*/
|
||||
#include <citro2d.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <limits.h>
|
||||
#include "Sprite.h"
|
||||
|
||||
#include "sprites.h"
|
||||
#include "SpriteList.h"
|
||||
|
||||
#define MAX_SPRITES 768
|
||||
#define SCREEN_WIDTH 400
|
||||
#define SCREEN_HEIGHT 240
|
||||
|
||||
|
||||
typedef struct {
|
||||
C2D_Sprite spr;
|
||||
float x, y; // pos
|
||||
} Sprite;
|
||||
|
||||
// init spritesheet
|
||||
static C2D_SpriteSheet spriteSheet;
|
||||
static Sprite sprites[MAX_SPRITES];
|
||||
Sprite sprites[MAX_SPRITES];
|
||||
|
||||
static void initSprites() {
|
||||
size_t numImages = C2D_SpriteSheetCount(spriteSheet);
|
||||
@ -37,36 +29,24 @@ static void initSprites() {
|
||||
float x = SCREEN_WIDTH / 2;
|
||||
float y = SCREEN_HEIGHT / 2;
|
||||
|
||||
C2D_SpriteFromSheet(&thisSprite->spr, spriteSheet, i);
|
||||
C2D_SpriteSetCenter(&thisSprite->spr, 0.5f, 0.5f);
|
||||
C2D_SpriteSetPos(&thisSprite->spr, x, y);
|
||||
thisSprite->x = x;
|
||||
thisSprite->y = y;
|
||||
C2D_SpriteFromSheet(thisSprite->spr, spriteSheet, i);
|
||||
C2D_SpriteSetCenter(thisSprite->spr, 0.5f, 0.5f);
|
||||
thisSprite->setPosition(x, y);
|
||||
}
|
||||
|
||||
// set bird consts
|
||||
C2D_SpriteSetPos(&sprites[SPR_BIRD].spr, SCREEN_WIDTH / 4, SCREEN_HEIGHT / 3);
|
||||
sprites[SPR_BIRD].setPosition(SCREEN_WIDTH / 4, SCREEN_HEIGHT / 3);
|
||||
|
||||
|
||||
// set bottom screen scorecard
|
||||
C2D_SpriteSetCenter(&sprites[SPR_SCORECARD].spr, 0.0, 0.0);
|
||||
C2D_SpriteSetPos(&sprites[SPR_SCORECARD].spr, 2, 40);
|
||||
sprites[SPR_SCORECARD].setCenter(0.0, 0.0);
|
||||
|
||||
sprites[SPR_SCORECARD].setPosition(2, 40);
|
||||
|
||||
sprites[SPR_PIPETOP].setPosition(280, 14);
|
||||
sprites[SPR_PIPEBOTTOM].setPosition(280, 200);
|
||||
}
|
||||
|
||||
void moveSprite(Sprite *spr, s16 dx, s16 dy) {
|
||||
// stop sprite going OOB
|
||||
if (spr->x >= SCREEN_WIDTH || spr->x < 1 || spr->y >= SCREEN_HEIGHT || spr->x < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
spr->x += dx;
|
||||
spr->y += dy;
|
||||
|
||||
C2D_SpriteSetPos(&spr->spr, spr->x, spr->y);
|
||||
}
|
||||
|
||||
void drawSprite(int id) {
|
||||
C2D_DrawSprite(&sprites[id].spr);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
@ -106,8 +86,8 @@ int main(int argc, char* argv[]) {
|
||||
float v = 0; // velocity
|
||||
|
||||
// set bg properties
|
||||
C2D_SpriteSetPos(&sprites[SPR_BG].spr, 200, 120); // center bg
|
||||
C2D_SpriteSetScale(&sprites[SPR_BG].spr, 2.7778, 2.7907); // scale image to 400x240 (3ds screen res)
|
||||
sprites[SPR_BG].setPosition(200, 120);
|
||||
C2D_SpriteSetScale(sprites[SPR_BG].spr, 2.7778, 2.7907); // scale image to 400x240 (3ds screen res)
|
||||
|
||||
size_t score = 0;
|
||||
|
||||
@ -123,12 +103,16 @@ int main(int argc, char* argv[]) {
|
||||
|
||||
// gravity calcs
|
||||
v += a;
|
||||
moveSprite(&sprites[SPR_BIRD], 0, v);
|
||||
C2D_SpriteSetRotationDegrees(&sprites[SPR_BIRD].spr, v*9.8);
|
||||
sprites[SPR_BIRD].move(0, v);
|
||||
C2D_SpriteSetRotationDegrees(sprites[SPR_BIRD].spr, v*9.8);
|
||||
|
||||
sprites[SPR_PIPETOP].move(-0.2, 0);
|
||||
sprites[SPR_PIPEBOTTOM].move(-0.2, 0);
|
||||
|
||||
if (kDown & KEY_A) {
|
||||
v = -5.5;
|
||||
moveSprite(&sprites[SPR_BIRD], 0, v);
|
||||
// moveSprite(&sprites[SPR_BIRD], 0, v);
|
||||
sprites[SPR_BIRD].move(0, v);
|
||||
// temp score = num of flaps
|
||||
score++;
|
||||
}
|
||||
@ -144,12 +128,18 @@ int main(int argc, char* argv[]) {
|
||||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
|
||||
C2D_TargetClear(top, C3D_CLEAR_COLOR);
|
||||
C2D_SceneBegin(top);
|
||||
drawSprite(SPR_BG);
|
||||
drawSprite(SPR_BIRD);
|
||||
// drawSprite(SPR_BG);
|
||||
// drawSprite(SPR_BIRD);
|
||||
sprites[SPR_BG].draw();
|
||||
sprites[SPR_BIRD].draw();
|
||||
|
||||
// drawSprite(SPR_PIPEBOTTOM);
|
||||
// drawSprite(SPR_PIPETOP);
|
||||
|
||||
C2D_TargetClear(bottom, C2D_Color32f(0.3294f, 0.7529f, 0.7882f, 1.0f));
|
||||
C2D_SceneBegin(bottom);
|
||||
drawSprite(SPR_SCORECARD);
|
||||
// drawSprite(SPR_SCORECARD);
|
||||
sprites[SPR_SCORECARD].draw();
|
||||
// C2D_DrawSprite(&scoreSprite->spr);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user