made da boi move
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@ -9,6 +9,8 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <time.h>
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#include <time.h>
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#include "sprites.h"
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#define MAX_SPRITES 768
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#define MAX_SPRITES 768
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#define SCREEN_WIDTH 400
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#define SCREEN_WIDTH 400
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#define SCREEN_HEIGHT 240
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#define SCREEN_HEIGHT 240
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@ -26,7 +28,7 @@ static Sprite sprites[MAX_SPRITES];
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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static void initSprites() {
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static void initSprites() {
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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// size_t numImages = C2D_SpriteSheetCount(spriteSheet);
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size_t numImages = C2D_SpriteSheetCount(spriteSheet);
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// srand(time(NULL));
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// srand(time(NULL));
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// for (size_t i = 0; i < MAX_SPRITES; i++)
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// for (size_t i = 0; i < MAX_SPRITES; i++)
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@ -56,7 +58,7 @@ static void initSprites() {
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// }
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// }
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// 17 sprites (i hope)
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// 17 sprites (i hope)
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for (size_t i = 0; i < 17; i++) {
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for (size_t i = 0; i < numImages; i++) {
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Sprite* thisSprite = &sprites[i];
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Sprite* thisSprite = &sprites[i];
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float x = rand() % SCREEN_WIDTH;
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float x = rand() % SCREEN_WIDTH;
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float y = rand() % SCREEN_HEIGHT;
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float y = rand() % SCREEN_HEIGHT;
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@ -94,17 +96,22 @@ int main(int argc, char* argv[]) {
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// Create screens
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// Create screens
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C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
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// C3D_RenderTarget* bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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// Load graphics
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// Load graphics
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spriteSheet = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
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spriteSheet = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
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if (!spriteSheet) {
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if (!spriteSheet) {
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printf("No");
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svcBreak(USERBREAK_PANIC);
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// svcBreak(USERBREAK_PANIC);
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}
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}
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// Initialize sprites
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// Initialize sprites
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initSprites();
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initSprites();
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// set bg properties
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C2D_SpriteSetPos(&sprites[SPR_BG].spr, 200, 120); // center bg
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C2D_SpriteSetScale(&sprites[SPR_BG].spr, 2.7778, 2.7907);
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// score sprite & int
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// score sprite & int
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int score = 0;
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int score = 0;
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Sprite scoreSprite;
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Sprite scoreSprite;
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@ -116,19 +123,36 @@ int main(int argc, char* argv[]) {
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// Respond to user input
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// Respond to user input
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u32 kDown = hidKeysDown();
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u32 kDown = hidKeysDown();
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u32 kHeld = hidKeysHeld();
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if (kDown & KEY_START)
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if (kDown & KEY_START)
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break; // break in order to return to hbmenu
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break; // break in order to return to hbmenu
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if (kHeld & KEY_LEFT) {
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Sprite *this = &sprites[SPR_BIRD];
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moveSprite(this, -1, 0);
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}
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if (kHeld & KEY_RIGHT) {
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Sprite *this = &sprites[SPR_BIRD];
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moveSprite(this, 1, 0);
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}
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if (kHeld & KEY_DOWN) {
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Sprite *this = &sprites[SPR_BIRD];
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moveSprite(this, 0, 1);
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}
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if (kHeld & KEY_UP) {
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Sprite *this = &sprites[SPR_BIRD];
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moveSprite(this, 0, -1);
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}
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// Render the scene
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// Render the scene
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(top, C2D_Color32f(0.2352941176f, 0.8392156863f, 0.8392156863f, 1.0f));
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C2D_SceneBegin(top);
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C2D_SceneBegin(top);
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C2D_SpriteSetPos(&sprites[12].spr, 200, 120); // center bg
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C2D_DrawSprite(&sprites[12].spr);
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C2D_DrawSprite(&sprites[0].spr);
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C2D_DrawSprite(&sprites[SPR_BG].spr);
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// C2D_SceneBegin(bottom);
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C2D_DrawSprite(&sprites[SPR_BIRD].spr);
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C3D_FrameEnd(0);
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C3D_FrameEnd(0);
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// // Flush and swap framebuffers
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// // Flush and swap framebuffers
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22
source/sprites.h
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22
source/sprites.h
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@ -0,0 +1,22 @@
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#pragma once
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#ifndef SPRITES_H
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#define SPRITES_H
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#define SPR_BIRD 0
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#define SPR_BIG0 1
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#define SPR_BIG1 2
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#define SPR_BIG2 3
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#define SPR_BIG3 4
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#define SPR_BIG5 6
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#define SPR_BIG7 8
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#define SPR_BIG8 9
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#define SPR_BIG9 10
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#define SPR_BG 11
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#define SPR_FLOOR 12
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#define SPR_LOGO 13
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#define SPR_PIPEBOTTOM 14
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#define SPR_PIPETOP 15
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#endif
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