made da boi move

This commit is contained in:
breadone 2023-03-07 16:04:02 +13:00
parent 8470905df9
commit aee130dca0
2 changed files with 56 additions and 10 deletions

View File

@ -9,6 +9,8 @@
#include <stdlib.h>
#include <time.h>
#include "sprites.h"
#define MAX_SPRITES 768
#define SCREEN_WIDTH 400
#define SCREEN_HEIGHT 240
@ -26,7 +28,7 @@ static Sprite sprites[MAX_SPRITES];
//---------------------------------------------------------------------------------
static void initSprites() {
//---------------------------------------------------------------------------------
// size_t numImages = C2D_SpriteSheetCount(spriteSheet);
size_t numImages = C2D_SpriteSheetCount(spriteSheet);
// srand(time(NULL));
// for (size_t i = 0; i < MAX_SPRITES; i++)
@ -56,7 +58,7 @@ static void initSprites() {
// }
// 17 sprites (i hope)
for (size_t i = 0; i < 17; i++) {
for (size_t i = 0; i < numImages; i++) {
Sprite* thisSprite = &sprites[i];
float x = rand() % SCREEN_WIDTH;
float y = rand() % SCREEN_HEIGHT;
@ -94,17 +96,22 @@ int main(int argc, char* argv[]) {
// Create screens
C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT);
// C3D_RenderTarget* bottom = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
// Load graphics
spriteSheet = C2D_SpriteSheetLoad("romfs:/gfx/sprites.t3x");
if (!spriteSheet) {
printf("No");
// svcBreak(USERBREAK_PANIC);
svcBreak(USERBREAK_PANIC);
}
// Initialize sprites
// Initialize sprites
initSprites();
// set bg properties
C2D_SpriteSetPos(&sprites[SPR_BG].spr, 200, 120); // center bg
C2D_SpriteSetScale(&sprites[SPR_BG].spr, 2.7778, 2.7907);
// score sprite & int
int score = 0;
Sprite scoreSprite;
@ -116,19 +123,36 @@ int main(int argc, char* argv[]) {
// Respond to user input
u32 kDown = hidKeysDown();
u32 kHeld = hidKeysHeld();
if (kDown & KEY_START)
break; // break in order to return to hbmenu
if (kHeld & KEY_LEFT) {
Sprite *this = &sprites[SPR_BIRD];
moveSprite(this, -1, 0);
}
if (kHeld & KEY_RIGHT) {
Sprite *this = &sprites[SPR_BIRD];
moveSprite(this, 1, 0);
}
if (kHeld & KEY_DOWN) {
Sprite *this = &sprites[SPR_BIRD];
moveSprite(this, 0, 1);
}
if (kHeld & KEY_UP) {
Sprite *this = &sprites[SPR_BIRD];
moveSprite(this, 0, -1);
}
// Render the scene
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(top, C2D_Color32f(0.2352941176f, 0.8392156863f, 0.8392156863f, 1.0f));
C2D_SceneBegin(top);
C2D_SpriteSetPos(&sprites[12].spr, 200, 120); // center bg
C2D_DrawSprite(&sprites[12].spr);
C2D_DrawSprite(&sprites[SPR_BG].spr);
C2D_DrawSprite(&sprites[0].spr);
// C2D_SceneBegin(bottom);
C2D_DrawSprite(&sprites[SPR_BIRD].spr);
C3D_FrameEnd(0);
// // Flush and swap framebuffers

22
source/sprites.h Normal file
View File

@ -0,0 +1,22 @@
#pragma once
#ifndef SPRITES_H
#define SPRITES_H
#define SPR_BIRD 0
#define SPR_BIG0 1
#define SPR_BIG1 2
#define SPR_BIG2 3
#define SPR_BIG3 4
#define SPR_BIG5 6
#define SPR_BIG7 8
#define SPR_BIG8 9
#define SPR_BIG9 10
#define SPR_BG 11
#define SPR_FLOOR 12
#define SPR_LOGO 13
#define SPR_PIPEBOTTOM 14
#define SPR_PIPETOP 15
#endif