move bird, recompile so new bird texture appears

This commit is contained in:
pradyun 2023-03-07 17:35:02 +13:00
parent a5a46774c2
commit 9c5e572f3f
2 changed files with 3 additions and 9 deletions

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@ -30,8 +30,8 @@ static void initSprites() {
for (size_t i = 0; i < numImages; i++) {
Sprite* thisSprite = &sprites[i];
float x = rand() % SCREEN_WIDTH;
float y = rand() % SCREEN_HEIGHT;
float x = SCREEN_WIDTH / 4;
float y = SCREEN_HEIGHT / 3;
C2D_SpriteFromSheet(&thisSprite->spr, spriteSheet, i);
C2D_SpriteSetCenter(&thisSprite->spr, 0.5f, 0.5f);
@ -88,7 +88,7 @@ int main(int argc, char* argv[]) {
// set bg properties
C2D_SpriteSetPos(&sprites[SPR_BG].spr, 200, 120); // center bg
C2D_SpriteSetScale(&sprites[SPR_BG].spr, 2.7778, 2.7907);
C2D_SpriteSetScale(&sprites[SPR_BG].spr, 2.7778, 2.7907); // scale image to 400x240 (3ds screen res)
// score sprite & int
@ -127,12 +127,6 @@ int main(int argc, char* argv[]) {
C2D_DrawSprite(&sprites[SPR_BIRD].spr);
C3D_FrameEnd(0);
// // Flush and swap framebuffers
// gfxFlushBuffers();
// gfxSwapBuffers();
// //Wait for VBlank
// gspWaitForVBlank();
}
// Delete graphics