the boy be moving

This commit is contained in:
pradyun 2023-03-07 09:32:33 +13:00
parent 354278bef2
commit 811a98e97d

View File

@ -69,6 +69,18 @@ static void initSprites() {
}
void moveSprite(Sprite *spr, s16 dx, s16 dy) {
// stop sprite going OOB
if (spr->x >= SCREEN_WIDTH || spr->x < 1 || spr->y >= SCREEN_HEIGHT || spr->x < 1) {
return;
}
spr->x += dx;
spr->y += dy;
C2D_SpriteSetPos(&spr->spr, spr->x, spr->y);
}
int main(int argc, char* argv[]) {
// Init libs
@ -103,6 +115,14 @@ int main(int argc, char* argv[]) {
u32 kDown = hidKeysDown();
if (kDown & KEY_START)
break; // break in order to return to hbmenu
// get circlepad position
circlePosition cpos;
hidCircleRead(&cpos);
// move spr based on it
moveSprite(&sprites[0], cpos.dx, cpos.dy);
printf("Bird Pos: %f, %f\n", sprites[0].x, sprites[0].y);
// Render the scene
@ -112,6 +132,13 @@ int main(int argc, char* argv[]) {
C2D_DrawSprite(&sprites[0].spr);
C3D_FrameEnd(0);
// // Flush and swap framebuffers
// gfxFlushBuffers();
// gfxSwapBuffers();
// //Wait for VBlank
// gspWaitForVBlank();
}
// Delete graphics