Change default sprite positioning, set defaults
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5fb268bd49
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@ -30,8 +30,8 @@ static void initSprites() {
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for (size_t i = 0; i < numImages; i++) {
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for (size_t i = 0; i < numImages; i++) {
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Sprite* thisSprite = &sprites[i];
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Sprite* thisSprite = &sprites[i];
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float x = SCREEN_WIDTH / 4;
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float x = SCREEN_WIDTH / 2;
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float y = SCREEN_HEIGHT / 3;
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float y = SCREEN_HEIGHT / 2;
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C2D_SpriteFromSheet(&thisSprite->spr, spriteSheet, i);
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C2D_SpriteFromSheet(&thisSprite->spr, spriteSheet, i);
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C2D_SpriteSetCenter(&thisSprite->spr, 0.5f, 0.5f);
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C2D_SpriteSetCenter(&thisSprite->spr, 0.5f, 0.5f);
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@ -40,6 +40,13 @@ static void initSprites() {
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thisSprite->y = y;
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thisSprite->y = y;
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}
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}
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// set bird consts
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C2D_SpriteSetPos(&sprites[SPR_BIRD].spr, SCREEN_WIDTH / 4, SCREEN_HEIGHT / 3);
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// big number positions
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for (size_t i = 1; i < 10; i++) {
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C2D_SpriteSetPos(&sprites[i].spr, 80, 115); // a guess
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}
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}
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}
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void moveSprite(Sprite *spr, s16 dx, s16 dy) {
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void moveSprite(Sprite *spr, s16 dx, s16 dy) {
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@ -132,7 +139,7 @@ int main(int argc, char* argv[]) {
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C2D_TargetClear(bottom, C2D_Color32f(0.3294f, 0.7529f, 0.7882f, 1.0f));
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C2D_TargetClear(bottom, C2D_Color32f(0.3294f, 0.7529f, 0.7882f, 1.0f));
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C2D_SceneBegin(bottom);
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C2D_SceneBegin(bottom);
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drawSprite(SPR_SCORECARD);
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// drawSprite(SPR_SCORECARD);
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C3D_FrameEnd(0);
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C3D_FrameEnd(0);
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}
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}
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