From 22ab9b387f5e318009fde7d09b8de83e331321cd Mon Sep 17 00:00:00 2001 From: pradyun Date: Sat, 11 Mar 2023 09:55:07 +1300 Subject: [PATCH] Change default sprite positioning, set defaults --- source/main.c | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/source/main.c b/source/main.c index 1312c0e..bebe415 100644 --- a/source/main.c +++ b/source/main.c @@ -30,8 +30,8 @@ static void initSprites() { for (size_t i = 0; i < numImages; i++) { Sprite* thisSprite = &sprites[i]; - float x = SCREEN_WIDTH / 4; - float y = SCREEN_HEIGHT / 3; + float x = SCREEN_WIDTH / 2; + float y = SCREEN_HEIGHT / 2; C2D_SpriteFromSheet(&thisSprite->spr, spriteSheet, i); C2D_SpriteSetCenter(&thisSprite->spr, 0.5f, 0.5f); @@ -40,6 +40,13 @@ static void initSprites() { thisSprite->y = y; } + // set bird consts + C2D_SpriteSetPos(&sprites[SPR_BIRD].spr, SCREEN_WIDTH / 4, SCREEN_HEIGHT / 3); + + // big number positions + for (size_t i = 1; i < 10; i++) { + C2D_SpriteSetPos(&sprites[i].spr, 80, 115); // a guess + } } void moveSprite(Sprite *spr, s16 dx, s16 dy) { @@ -132,7 +139,7 @@ int main(int argc, char* argv[]) { C2D_TargetClear(bottom, C2D_Color32f(0.3294f, 0.7529f, 0.7882f, 1.0f)); C2D_SceneBegin(bottom); - drawSprite(SPR_SCORECARD); + // drawSprite(SPR_SCORECARD); C3D_FrameEnd(0); }