let ingredientFields: HTMLInputElement[] = []
let ingredientTable: HTMLTableSectionElement = document.querySelector('#ingredient-table')!
let ingredientAddButton: HTMLButtonElement = document.querySelector('#add-ingredient-btn')!
let stepInput: HTMLTextAreaElement = document.querySelector('#new-instruction')!
let stepAddButton: HTMLButtonElement = document.querySelector('#add-step-btn')!
let stepList: HTMLUListElement = document.querySelector('#step-list')!
let currentStepIndex = 0
// - VARS
let ingredients: {qty: string, unit: string, name: string}[] = []
let steps: {
index: number,
instruction: string,
ingredients: string[], // IDs of ingredient fields
}[] = []
// - INIT
document.addEventListener('DOMContentLoaded', function() {
ingredientFields.push(
document.querySelector('#ing-qty')!,
document.querySelector('#ing-unit')!,
document.querySelector('#ing-name')!
)
stepInput.addEventListener('input', showAddStepButton)
// show plus button once the user types in the text fields
ingredientFields.forEach(f => {
f.addEventListener('input', showAddIngredientButton)
f.addEventListener('keydown', showAddIngredientButton)
})
// onclick for add button
document.querySelector('#add-ingredient-btn')?.addEventListener('click', addIngredient);
// Enter key navigation for ingredient fields
ingredientFields[0].addEventListener('keydown', e => {
if (e.key === 'Enter') {
ingredientFields[1].focus() // Move from qty to unit
}
})
ingredientFields[1].addEventListener('keydown', e => {
if (e.key === 'Enter') {
ingredientFields[2].focus() // Move from unit to name
}
})
// for pressing enter to add ingredient (on the last field)
ingredientFields[2].addEventListener('keydown', e => {if (e.key === 'Enter') addIngredient()} )
// Initial check for button state
showAddIngredientButton()
showAddStepButton()
// Steps
stepInput.addEventListener('keyup', e => { if (e.key === 'Enter' && e.shiftKey) addStep() } )
stepAddButton.addEventListener('click', addStep)
});
// - ADD
function addIngredient() {
const ing = {
qty: ingredientFields[0].value,
unit: ingredientFields[1].value,
name: ingredientFields[2].value
}
ingredients.push(ing)
const newRow = document.createElement('tr')
newRow.innerHTML = `
${ing.qty} |
${ing.unit} |
${ing.name} |
`
// Add row to table and clear fields
ingredientTable.appendChild(newRow)
ingredientFields.forEach(f => f.value = '')
ingredientAddButton.disabled = true // Hide Add Ingredient button
// move cursor to Qty field again
ingredientFields[0].focus()
}
function addStep() {
const step = {
index: currentStepIndex++,
instruction: stepInput.value,
ingredients: []
}
steps.push(step)
renderSteps()
stepInput.value = ''
stepAddButton.disabled = true
stepInput.focus()
}
function renderSteps() {
// clear the step list
stepList.innerHTML = ''
// re-render all steps in their current order
steps.forEach((step, displayIndex) => {
const newStep = document.createElement('div')
// times like this i regret using astro
newStep.innerHTML = `
`
newStep.id = `step-${step.index}`
newStep.className = "bg-[#2a2b2c] rounded-lg mb-2 p-3"
stepList.appendChild(newStep)
})
// event listeners to reorder buttons
document.querySelectorAll('#move-up-btn').forEach(btn => {
btn.addEventListener('click', (e) => {
const stepIndex = parseInt((e.target as HTMLButtonElement).dataset.stepIndex!)
moveStep(stepIndex, -1)
})
})
document.querySelectorAll('#move-down-btn').forEach(btn => {
btn.addEventListener('click', (e) => {
const stepIndex = parseInt((e.target as HTMLButtonElement).dataset.stepIndex!)
moveStep(stepIndex, 1)
})
})
}
// - UTILS
function showAddIngredientButton() {
const hasQty = ingredientFields[0].value.trim().length > 0
const hasName = ingredientFields[2].value.trim().length > 0
if (hasQty && hasName) {
ingredientAddButton.disabled = false
} else {
ingredientAddButton.disabled = true
}
}
function showAddStepButton() {
if (stepInput.value.trim().length > 0) {
stepAddButton.disabled = false
} else {
stepAddButton.disabled = true
}
}
// shift: the direction to move. should be +1 to move down or -1 to move up the list
function moveStep(stepIndex: number, shift: number) {
// Find the step in the array
const currentStepArrayIndex = steps.findIndex(step => step.index === stepIndex)
if (currentStepArrayIndex === -1) return // step not found
const newIndex = currentStepArrayIndex + shift
// check bounds
if (newIndex < 0 || newIndex >= steps.length) return
// swap the steps in the array
const temp = steps[currentStepArrayIndex]
steps[currentStepArrayIndex] = steps[newIndex]
steps[newIndex] = temp
// re-render the steps
renderSteps()
}