Add Color model among other things
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65
Shared/ColorModel.swift
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65
Shared/ColorModel.swift
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//
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// ColorModel.swift
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// OnCue
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//
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// Created by Pradyun Setti on 22/06/2024.
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//
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import Foundation
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import SwiftUI
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extension Color {
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init?(hex: String) {
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var hexSanitized = hex.trimmingCharacters(in: .whitespacesAndNewlines)
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hexSanitized = hexSanitized.replacingOccurrences(of: "#", with: "")
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var rgb: UInt64 = 0
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var r: CGFloat = 0.0
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var g: CGFloat = 0.0
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var b: CGFloat = 0.0
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var a: CGFloat = 1.0
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let length = hexSanitized.count
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guard Scanner(string: hexSanitized).scanHexInt64(&rgb) else { return nil }
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if length == 6 {
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r = CGFloat((rgb & 0xFF0000) >> 16) / 255.0
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g = CGFloat((rgb & 0x00FF00) >> 8) / 255.0
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b = CGFloat(rgb & 0x0000FF) / 255.0
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} else if length == 8 {
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r = CGFloat((rgb & 0xFF000000) >> 24) / 255.0
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g = CGFloat((rgb & 0x00FF0000) >> 16) / 255.0
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b = CGFloat((rgb & 0x0000FF00) >> 8) / 255.0
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a = CGFloat(rgb & 0x000000FF) / 255.0
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} else {
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return nil
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}
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self.init(red: r, green: g, blue: b, opacity: a)
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}
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func toHex() -> String? {
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let uic = UIColor(self)
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guard let components = uic.cgColor.components, components.count >= 3 else {
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return nil
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}
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let r = Float(components[0])
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let g = Float(components[1])
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let b = Float(components[2])
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var a = Float(1.0)
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if components.count >= 4 {
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a = Float(components[3])
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}
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if a != Float(1.0) {
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return String(format: "%02lX%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255), lroundf(a * 255))
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} else {
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return String(format: "%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255))
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}
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}
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}
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