97 lines
2.1 KiB
C++
97 lines
2.1 KiB
C++
#include "Sprite.hpp"
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Sprite::Sprite() {
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// C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f);
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// C2D_SpriteSetPos(&this->spr, 400/2, 240/2);
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this->x = 200; this->y = 120;
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}
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Sprite::Sprite(C2D_Sprite* spr, float x, float y) {
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this->x = x; this->y = y; this->spr = *spr;
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C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f);
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C2D_SpriteSetPos(&this->spr, x, y);
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}
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void Sprite::setPosition(float x, float y) {
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this->x = x;
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this->y = y;
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C2D_SpriteSetPos(&this->spr, x, y);
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}
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void Sprite::move(float dx, float dy, bool overrideOOB) {
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if (!overrideOOB) {
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// make sure translate doesnt move to OOB
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const float newX = this->x + dx;
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const float newY = this->y + dy;
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if (!((unsigned)(newX-1) <= 398 && (unsigned)(newY-1) <= 238)) {
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return;
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}
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}
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this->x += dx;
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this->y += dy;
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C2D_SpriteSetPos(&this->spr, this->x, this->y);
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}
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void Sprite::setCenter(float x, float y) {
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this->center[0] = x; this->center[1] = y;
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C2D_SpriteSetCenter(&this->spr, x, y);
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}
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void Sprite::setHitbox(float w, float h) {
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this->width = w; this->height = h;
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}
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bool Sprite::isCollidingWith(Sprite &other) {
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// hitbox not set
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if (this->width == 0 && this->height == 0) return false;
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const float thisHalfWidth = this->width/2;
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const float otherHalfWidth = other.width/2;
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const float thisHalfHeight = this->height/2;
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const float otherHalfHeight = other.height/2;
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// check x collision
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if (this->x + thisHalfWidth >= other.x - otherHalfWidth ||
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this->x - thisHalfWidth <= other.x + otherHalfWidth
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) {
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return true;
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}
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// check y collision
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if (this->y + thisHalfHeight >= other.y - otherHalfHeight ||
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this->y - thisHalfHeight <= other.y + otherHalfHeight
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) {
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return true;
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}
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return false;
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}
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float* Sprite::getCenter() {
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return this->center;
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}
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void Sprite::draw() {
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C2D_DrawSprite(&this->spr);
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}
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float Sprite::getPosX() {
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return this->x;
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}
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float Sprite::getPosY() {
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return this->y;
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}
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C2D_Sprite* Sprite::getSpr() {
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return &this->spr;
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}
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void Sprite::setSpr(C2D_Sprite* newSpr) {
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this->spr = *newSpr;
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} |