Flappy3DS/source/Sprite.cpp
2023-03-11 18:39:31 +13:00

61 lines
1.2 KiB
C++

#include "Sprite.hpp"
Sprite::Sprite() {
// C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f);
// C2D_SpriteSetPos(&this->spr, 400/2, 240/2);
this->x = 200; this->y = 120;
}
Sprite::Sprite(C2D_Sprite* spr, float x, float y) {
this->x = x; this->y = y; this->spr = *spr;
C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f);
C2D_SpriteSetPos(&this->spr, x, y);
}
void Sprite::setPosition(float x, float y) {
this->x = x;
this->y = y;
C2D_SpriteSetPos(&this->spr, x, y);
}
void Sprite::move(float dx, float dy, bool overrideOOB) {
if (!overrideOOB) {
// make sure translate doesnt move to OOB
const float newX = this->x + dx;
const float newY = this->y + dy;
if (!((unsigned)(newX-1) <= 398 && (unsigned)(newY-1) <= 238)) {
return;
}
}
this->x += dx;
this->y += dy;
C2D_SpriteSetPos(&this->spr, this->x, this->y);
}
void Sprite::setCenter(float x, float y) {
C2D_SpriteSetCenter(&this->spr, x, y);
}
void Sprite::draw() {
C2D_DrawSprite(&this->spr);
}
float Sprite::getPosX() {
return this->x;
}
float Sprite::getPosY() {
return this->y;
}
C2D_Sprite* Sprite::getSpr() {
return &this->spr;
}
void Sprite::setSpr(C2D_Sprite* newSpr) {
this->spr = *newSpr;
}