#include "MainLevel.hpp" MainLevel::MainLevel(C3D_RenderTarget* top, C3D_RenderTarget* bottom): Level(this, "romfs:/gfx/sprites.t3x", top, bottom) {} void MainLevel::setup() { //* SPRITE INIT *// // set bird consts sprites[SPR_BIRD].setPosition(SCREEN_WIDTH / 4, SCREEN_HEIGHT / 3); sprites[SPR_BIRD].setHitbox(17, 12); // set bottom screen scorecard sprites[SPR_SCORECARD].setCenter(0.0, 0.0); sprites[SPR_SCORECARD].setPosition(2, 40); sprites[SPR_PIPETOP].setPosition(280, 3); sprites[SPR_PIPEBOTTOM].setPosition(280, 280); // set bg properties sprites[SPR_BG].setPosition(200, 120); C2D_SpriteSetScale(&sprites[SPR_BG].spr, 2.7778, 2.7907); // scale image to 400x240 (3ds screen res) // if theres a better way to do this,,, i dont know it for (int i = 0; i < NUM_PIPES; i++) { memcpy(&pipes[i], &sprites[SPR_BOTHPIPES], sizeof(sprites[SPR_BOTHPIPES])); pipes[i].setCenter(0.5f, 0.5f); pipes[i].setPosition(SCREEN_WIDTH + 40 + i * (100), (rand() % 150) + 50); pipes[i].setHitbox(26, 403); } //* FONT INIT *// // Load fonts and text g_staticBuf = C2D_TextBufNew(4096); font = C2D_FontLoad("romfs:/gfx/fbfont.bcfnt"); C2D_TextFontParse(&scoreText, font, g_staticBuf, "0"); C2D_TextOptimize(&scoreText); } void MainLevel::update() { hidScanInput(); // Respond to user input u32 kDown = hidKeysDown(); if (kDown & KEY_START) svcBreak(USERBREAK_USER); // break in order to return to hbmenu // gravity calcs v += a; sprites[SPR_BIRD].move(0, v); C2D_SpriteSetRotationDegrees(&sprites[SPR_BIRD].spr, v*9.8); if (!gameOver && (kDown & KEY_A)) { v = -5.5; sprites[SPR_BIRD].move(0, v, true); } // bird hitting ground is game over if (sprites[SPR_BIRD].getPosY() == SCREEN_HEIGHT) { gameOver = true; } if (!gameOver) { for (int i = 0; i < NUM_PIPES; i++) { pipes[i].move(pipeSpeed, 0, true); // collision detection if (pipes[i].isCollidingWith(sprites[SPR_BIRD])) { gameOver = true; break; } // inc score if (pipes[i].getPosX() == sprites[SPR_BIRD].getPosX()) score++; // send pipes back to front of screen if (pipes[i].getPosX() < -(SCREEN_WIDTH/NUM_PIPES)) { pipes[i].setPosition(SCREEN_WIDTH, (rand() % 150) + 50); } } } // make score text // char scoreString[(((sizeof score) * CHAR_BIT) + 2)/3 + 2]; // sprintf(scoreString, "%d", score); // C2D_TextFontParse(&scoreText, font, g_staticBuf, scoreString); // C2D_TextOptimize(&scoreText); } void MainLevel::drawTop() { sprites[SPR_BG].draw(); sprites[SPR_BIRD].draw(); for (int i = 0; i < NUM_PIPES; i++) { pipes[i].draw(); } } void MainLevel::drawBottom() { sprites[SPR_SCORECARD].draw(); // C2D_DrawText(&scoreText, 0, 240, 88, 0.0f, 0.9f, 0.9f); } void MainLevel::cleanup() { C2D_SpriteSheetFree(spritesheet); C2D_TextBufDelete(g_staticBuf); C2D_FontFree(font); }