#include "Sprite.hpp" Sprite::Sprite() { // C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f); // C2D_SpriteSetPos(&this->spr, 400/2, 240/2); this->x = 200; this->y = 120; } Sprite::Sprite(C2D_Sprite* spr, float x, float y) { this->x = x; this->y = y; this->spr = *spr; C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f); C2D_SpriteSetPos(&this->spr, x, y); } void Sprite::setPosition(float x, float y) { this->x = x; this->y = y; C2D_SpriteSetPos(&this->spr, x, y); } void Sprite::move(float dx, float dy, bool overrideOOB) { if (!overrideOOB) { // make sure translate doesnt move to OOB const float newX = this->x + dx; const float newY = this->y + dy; if (!((unsigned)(newX-1) <= 398 && (unsigned)(newY-1) <= 238)) { return; } } this->x += dx; this->y += dy; C2D_SpriteSetPos(&this->spr, this->x, this->y); } void Sprite::setCenter(float x, float y) { this->center[0] = x; this->center[1] = y; C2D_SpriteSetCenter(&this->spr, x, y); } void Sprite::setHitbox(float w, float h) { this->width = w; this->height = h; } bool Sprite::isCollidingWith(Sprite &other) { // hitbox not set if (this->width == 0 && this->height == 0) return false; const float thisHalfWidth = this->width/2; const float otherHalfWidth = other.width/2; const float thisHalfHeight = this->height/2; const float otherHalfHeight = other.height/2; // check x collision if (this->x + thisHalfWidth >= other.x - otherHalfWidth || this->x - thisHalfWidth <= other.x + otherHalfWidth ) { return true; } // check y collision if (this->y + thisHalfHeight >= other.y - otherHalfHeight || this->y - thisHalfHeight <= other.y + otherHalfHeight ) { return true; } return false; } float* Sprite::getCenter() { return this->center; } void Sprite::draw() { C2D_DrawSprite(&this->spr); } float Sprite::getPosX() { return this->x; } float Sprite::getPosY() { return this->y; } C2D_Sprite* Sprite::getSpr() { return &this->spr; } void Sprite::setSpr(C2D_Sprite* newSpr) { this->spr = *newSpr; } void Sprite::copy(Sprite* other) { memcpy(&other->x, &this->x, sizeof(this->x)); memcpy(&other->y, &this->y, sizeof(this->y)); memcpy(&other->width, &this->width, sizeof(this->width)); memcpy(&other->height, &this->height, sizeof(this->height)); memcpy(other->center, this->center, sizeof(this->center)); memcpy(&other->spr, &this->spr, sizeof(this->spr)); }