#include "Sprite.hpp" Sprite::Sprite() { // C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f); // C2D_SpriteSetPos(&this->spr, 400/2, 240/2); this->x = 200; this->y = 120; } Sprite::Sprite(C2D_Sprite* spr, float x, float y) { this->x = x; this->y = y; this->spr = *spr; C2D_SpriteSetCenter(&this->spr, 0.5f, 0.5f); C2D_SpriteSetPos(&this->spr, x, y); } void Sprite::setPosition(float x, float y) { this->x = x; this->y = y; C2D_SpriteSetPos(&this->spr, x, y); } void Sprite::move(float dx, float dy, bool overrideOOB) { if (!overrideOOB) { // make sure translate doesnt move to OOB const float newX = this->x + dx; const float newY = this->y + dy; if (!((unsigned)(newX-1) <= 398 && (unsigned)(newY-1) <= 238)) { return; } } this->x += dx; this->y += dy; C2D_SpriteSetPos(&this->spr, this->x, this->y); } void Sprite::setCenter(float x, float y) { this->center[0] = x; this->center[1] = y; C2D_SpriteSetCenter(&this->spr, x, y); } float* Sprite::getCenter() { return this->center; } void Sprite::draw() { C2D_DrawSprite(&this->spr); } float Sprite::getPosX() { return this->x; } float Sprite::getPosY() { return this->y; } C2D_Sprite* Sprite::getSpr() { return &this->spr; } void Sprite::setSpr(C2D_Sprite* newSpr) { this->spr = *newSpr; }