not quite going as planned...

This commit is contained in:
pradyun 2023-09-15 08:52:44 +12:00
parent 6fc3def7a0
commit b1741a1320
4 changed files with 8 additions and 7 deletions

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@ -38,6 +38,7 @@ DATA := data
INCLUDES := include
GRAPHICS := gfx
ROMFS := romfs
# GFXBUILD := $(ROMFS)
GFXBUILD := $(ROMFS)/gfx
#---------------------------------------------------------------------------------
@ -93,15 +94,15 @@ BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
# ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
# export LD := $(CC)
#---------------------------------------------------------------------------------
else
# else
#---------------------------------------------------------------------------------
export LD := $(CXX)
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
# endif
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
@ -182,7 +183,7 @@ endif
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf $(GFXBUILD)
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
#---------------------------------------------------------------------------------
$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s

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@ -35,5 +35,5 @@ void Level::run() {
}
void Level::cleanup() {
C2D_SpriteSheetFree(spriteSheet);
C2D_SpriteSheetFree(spritesheet);
}