pipe heights are awful
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@ -16,7 +16,7 @@
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#define MAX_SPRITES 768
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#define SCREEN_WIDTH 400
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#define SCREEN_HEIGHT 240
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#define NUM_PIPES 5
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#define NUM_PIPES 4
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// init spritesheet
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static C2D_SpriteSheet spriteSheet;
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@ -52,7 +52,7 @@ static void initSprites() {
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for (int i = 0; i < NUM_PIPES; i++) {
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memcpy(&pipes[i], &sprites[SPR_BOTHPIPES], sizeof(sprites[SPR_BOTHPIPES]));
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pipes[i].setCenter(0.5f, 0.5f);
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pipes[i].setPosition(SCREEN_WIDTH + 8*i, rand() % SCREEN_HEIGHT + 20);
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pipes[i].setPosition(SCREEN_WIDTH + 20 + i * (SCREEN_WIDTH/NUM_PIPES), (rand() % (SCREEN_HEIGHT-60)) + 60);
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}
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}
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@ -93,7 +93,7 @@ int main(int argc, char* argv[]) {
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// init gravity calc vars
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float a = 0.4; // acceleration
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float v = 0; // velocity
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float pipeSpeed = -1.2;
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float pipeSpeed = -1;
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// set bg properties
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sprites[SPR_BG].setPosition(200, 120);
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@ -121,16 +121,21 @@ int main(int argc, char* argv[]) {
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if (kDown & KEY_A) {
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v = -5.5;
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sprites[SPR_BIRD].move(0, v);
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// temp score = num of flaps
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score++;
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}
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for (int i = 0; i < NUM_PIPES; i++) {
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pipes[i].move(pipeSpeed, 0, true);
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if (pipes[i].getPosX() < -10) {
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pipes[i].setPosition(SCREEN_WIDTH, rand() % SCREEN_HEIGHT);
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// inc score
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if (pipes[i].getPosX() == sprites[SPR_BIRD].getPosX())
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score++;
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// send pipes back to front of screen
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if (pipes[i].getPosX() < -(SCREEN_WIDTH/NUM_PIPES)) {
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pipes[i].setPosition(SCREEN_WIDTH, (rand() % (SCREEN_HEIGHT-60)) + 60);
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}
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}
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